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How to Create Triangular Wedge Objects in VE
The two methods are to create as an extrusion in X or Y, or to create a prism and cut it using the Divide Space option.
What must be avoided is to create a prism and then edit vertices from the upper surface down to the base, this will create a NULL surface which will create problems in other applications (the current version of ModelIT will not prevent the user from doing this).
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